

The empyrean can’t use this option if it has cast a spell since the start of its last turn.įly. The empyrean makes a weapon attack.Ĭast Spell. It regains spent legendary actions at the start of its turn.Īttack. Only one legendary action can be used at a time and only at the end of another creature's turn. The empyrean can take 1 legendary action, choosing from the options below.

The empyrean magically changes its size between Gargantuan and Medium.


The target repeats the saving throw at the end of each of its turns, ending the effect on a success. One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throwįor 1 minute. Hold Monster (5th-Level V, S, Concentration). , taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success. Creatures in the area make a DC 23 Dexterity A column of divine flame fills a 10-foot-radius, 40-foot-high cylinder within 60 feet. , taking 28 (8d6) lightning damage on a failure or half damage on a success.įlame Strike (5th-Level V, S). Each creature in the area makes a DC 23 Dexterity A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. On a failure, the target is pushed up to 30 feet away and knocked
EMPYREAN 5E BOK PLUS
Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage, and the target makes a DC 25 Strength Melee Weapon Attack: +17 to hit, reach 10 ft., one target. A titan doesn’t require air, sustenance, or sleep. The empyrean regains 10 hit points at the beginning of its turn as long as it has at least 1 hit point. Plane shift (self only, can’t travel to or from the Material Plane)Īgainst spells and other magical effects. It can innately cast the following spells, requiring no material components: The empyrean’s innate spellcasting ability is Charisma (spell save DC 23).
EMPYREAN 5E BOK FULL
, the empyr ean adds its full Dexterity bonus to its Armor Class (already included). Senses truesight 120 ft., passive Perception 17Īgainst an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Saving Throws Str +17, Con +17, Int +13, Wis +14, Cha +15ĭamage Immunities radiant damage from nonmagical weapons Mythological Figures & Maleficent Monsters.Then, explore each frontier token that is in a system that contains 1 or more of your ships. You may return that token to your reinforcementsĪCTION : Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. You may exhaust this card that player gains 1 command tokenĪfter another player moves ships into a system that contains 1 of your command tokens: You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.Īfter a player moves ships into a system that does not contain any planets: When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcomeĪfter you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical actionĪfter a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if ableĪfter any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.ĪCTION: Place this card face up in your play area. When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. DARK WHISPERS - During setup, take the additional Empyrean faction promissory note you have 2 faction promissory notes.ĪCTION : Place this card face up in your play area.AETHERPASSAGE - After a player activates a system, you may allow that player to move their ships through systems that contain your ships.VOIDBORN - Nebulae do not affect your ships' movement.
